![]() take two seconds of a game development class or watch any game dev logs on YT and it's pretty understandable. it's something you only start to consider once you've committed to the game's development, and by then it can become a "we'll add it in later" thing. Not saying that either of y'all have really ridiculous views on game development-where just because something like key rebinding is common means it is easy to add and therefore "tHe DeVs ArE sCuM wHo DoN't CaRe AbOuT uS!!1!"-but just a heads up to those dinguses: control rebinding is actually pretty difficult to add later in development, depending on your engine and how messy your code is because it's not something you add in during the prototyping stage (why add such things into a prototype you may very well toss out?). other than that, I think it's a gorgeous game that I will be checking out on controller once my PS5 controller chord stops giving me issues. that's honestly a common error in loads of PC games imo (lots of first-person games have nonsensically tied crouch to ctrl, like my hand isn't right next to the c key). my only problems control-wise (personally) are that it uses buttons like ctrl and alt (where I have to bend my hand back to press them, which makes even the first "boss fight" with your brother impossible for me as is). Honestly, I disagree that it was only made with console in mind.
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